You can paint whatever you want and usually some Parisian snob will buy it. The game genuinely offers some creative outlet in its main gameplay mechanic painting. That’s not actually a joke, much like George Orwell, Passpartout’s Parisian diet has only two parts to it. You need to fund Passpartout’s lavish lifestyle of baguettes, wine and rent in order to survive. This becomes the main gameplay feedback loop. My favourites were “This is utter crap” and “you made a painting mate, but you didn’t make art” (really old man with coffee cup, that eye took me hours to draw!).Įvery now and then they will take a shining to a piece and offer you money. Sometimes its constructive feedback like “fresh like a morning baguette” and sometimes your critics are mean. Perspective buyers will wander up to your makeshift art studio and offer their insight. You play as the titular Passpartout, a melon headed, mute artist struggling on the streets of Paris, who sells his artwork for the sweet high of cold, hard, untaxed cash. On its face Passpartout is a points based Microsoft Paint. Passpartout: The Starving Artist is a video game about painting, the commercialisation of art and the vapid nature of the art world. As long as it had the Passpartout signature on it, even a picture of a giant turd could sell for thousands, which it did. The worst thing was that these pieces were still being snapped up despite its huge drop in quality. But by the end of his career my beret wearing Picasso was jaded and was producing subpar artwork. I have taken him from starving artist to fat cat millionaire. His legendary status as world’s most famous painter will never be forgotten. I have navigated Passpartout to greatness.
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