![]() ![]() Defend your sub-leader and then move to the recap the towers. All Defense should initially start in the sub-leader room. You will be outnumbered and in most cases only serve to lower your reinforcement numbers. The defense should NOT initially defend the towers. Once the towers are down your offense will meet up in the enemy base and kill the faction leader. Leave 2-3 people in each tower you attack until it is destroyed and have 2-3 more people able to reach a tower at a moments notice in case they are overwhelmed. The Offense should move forward, kill the sub-leader and take towers and graveyards as they progress together. Optimally you want about 25-30 offense and 1-15 defense. That being said this type of strategy is best pulled off by a complete 40 man premade. This is what most games end up being naturally as most people won't stick to any one plan. Middle ground) In between a zerg and a turtle. The game will be slow but unlike a zerg, a mistake or two will not break you.ģ. A turtle is a slow game though and controlling the mines in the long run of such a game can make or break your team. There is one on either side of the map and they give back reinforcements. An important part of the turtle that usually does not otherwise effect the game are the mines. In almost all cases if the initial attack on the sub-leader is stopped, the enemy will not try again and that will be 100 extra reinforcements for you. It is also import that a small group stops the initial attack on the sub-leader that usually happens as the first enemy attack. It is important that that group stays together to avoid getting forced out of a tower. In addition you will want a small offensive group of 10-15 people who will take the enemy towers 1 at a time. The basic idea here is to have people defending each tower and graveyard and a small group that moves around to assist any tower that is being overwhelmed. Be the only survivor (of both teams ofc.2. Win 10 matches in a row (without losing) with an rating of 2000 or above Win 10 matches in a row (without losing) with an rating of 1800 or above Win 10 matches in a row (without losing) Win a ranked match in Blade's Edge, Nagrand and Lordearon arena Kill an enemy who is standing on the starting rock Kill the flag carrier, pick up the flag and score for your team Get a killing blow under effect of the Berserker buff in EoTS ![]() Capture (in 1 battle) 3 flags (and score) without dying Get 5 honorable kills on 5 flag carriers Kill the flag carrier while he's in their flag room (just before scoring) Grab the flag and capture it within 75 seconds ![]() Kill 'x' players before they leave your flag room Score 3 flag captures in 1 battle, without dying Get 5 honor kills at all the 5 bases (25 kills in total) in 1 battle Assault and Defend 2 bases (so 4 in total) in 1 battle A second achievement with 'x' flag interupts In 1 AB battle interupt flag capture 'x' times 10 Victories with all 5 bases under your control Overcome a 500 point disadvantage in AB and win (so wen your team has 500 points and your enemy got 1000 you need to win (while you where losing first) Defend (by recapping the flag) 50 AB bases Own the AV epic mount (of your faction ofc.) Defend and assault a Tower and a Graveyard and kill soemone at the Field of Strife in 1 AV battle Win while your Captain and General survives, all towers (both the Horde and Alliance ones) are controlled by your faction (so not destroyed) Win while your team is in control of both graveyards 50 Honorable Kills in Drek'Thars/Stormpikes room (only the room of your faction general) It will be found/acquired/looted in Alterac Valley. Comentado por 114944This seems to be one of the requirements to acquire the title of Battlemaster, an achievement which will be introduced with WoTLK. ![]()
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